I've been thinking about different versions of video games a lot lately. In this stage of gaming we are no strangers to re-releases, HD improvements, package deals, DLC, and of course patches. It is a fact of life at this point but I've been thinking about it especially hard. A friend of mine collects books and one thing in particular he tries to do is collect every print of a book. He finds it interesting to see the different forewords, translations, and cover art on each edition.
I took this concept and applied it games. I now believe it is a bigger rabbit hole in games than books. At first I applied the logic to a single game. Let's say Final Fantasy V. Originally made in Japanese and produced for the Super-Famicom system, this game has seen several iterations for multiple consoles. It has been ported to the Playstation (with two new full motion vidoes) in Japan, Ported to the Playstation in English (which received changes like accents for characters and different names), Ported to the GameBoy Advance (new Jobs, graphics, and a new boss) and released on iOS.
All of that is just counting definite hard differences, changes in the code. None of this discusses differences in hardware like sound output or the feel of an Super-Famicom controller over a Playstation.
For something we don't think about often it runs very deep. I'm trying to write a more in depth piece on it, mostly for fun and because I like to contribute to the community, but it is not a frequently discussed topic. I don't really have a thesis or topic yet besides this generic idea, I'm just gathering information for now. If anyone has thoughts, ideas, particular games I should look into, or links talking about this kind of thing I would appreciate it.