Monday, December 22, 2014

Graduation Celebration

 I am now a college graduate everyone. Since I have a little bit more time on my hands with that section of life behind me, I thought I would try to write about games a bit more. So I will do my usual and write about what I am currently playing. As always, leave a comment if you have thoughts or opinions. Final Fantasy XIV is having the Christmas celebration dubbed, "The Starlight Festival". 
Candy "Cane"

This year has you doing a set of daily quests answering children's letters put under a tree. Depending on the color of the tree you get a colored fallen star which you can use to cash in for festive items. There is a lot of furniture and a minion of "Hoary the Snowman". I still haven't purchased any housing so I'm only in it for the snowman. I'm doing my best to not let the events distract me from clearing content and raising my item level.
Klonoa 2 still looks pretty good to me
The other primary gaming focus I have is Klonoa 2: Lunatea's Veil. Klonoa is a charming 2D (maybe 2.5D?) platformer. I'm only on the third level but it already the game has plenty of color and some interesting design. Since the game focuses on 2D platforming there is not a lot of room for exploration. You move in and out of the depth of field through cannons, similar to Donkey Kong Country, and occasionally you have to throw an enemy that way too. In order to double jump you have to hold an enemy, which means when you kill an enemy it automatically respawns. The game seems pretty simple but it is interesting to me because it is out of my wheelhouse. For a 2D platformer I think it holds up very well.
That's all for now
-Chemystery

Saturday, June 21, 2014

Versions, Prints, and Editions

  I've been thinking about different versions of video games a lot lately. In this stage of gaming we are no strangers to re-releases, HD improvements, package deals, DLC, and of course patches. It is a fact of life at this point but I've been thinking about it especially hard. A friend of mine collects books and one thing in particular he tries to do is collect every print of a book. He finds it interesting to see the different forewords, translations, and cover art on each edition.
I took this concept and applied it games. I now believe it is a bigger rabbit hole in games than books. At first I applied the logic to a single game. Let's say Final Fantasy V. Originally made in Japanese and produced for the Super-Famicom system, this game has seen several iterations for multiple consoles. It has been ported to the Playstation (with two new full motion vidoes) in Japan, Ported to the Playstation in English (which received changes like accents for characters and different names), Ported to the GameBoy Advance (new Jobs, graphics, and a new boss) and released on iOS. 
All of that is just counting definite hard differences, changes in the code. None of this discusses differences in hardware like sound output or the feel of an Super-Famicom controller over a Playstation.
For something we don't think about often it runs very deep. I'm trying to write a more in depth piece on it, mostly for fun and because I like to contribute to the community, but it is not a frequently discussed topic. I don't really have a thesis or topic yet besides this generic idea, I'm just gathering information for now. If anyone has thoughts, ideas, particular games I should look into, or links talking about this kind of thing I would appreciate it.

Wednesday, June 4, 2014

Console Wars Book

Video game literature recently had an addition to its ranks, a book titled Console Wars by Blake Harris. It was mentioned briefly on the Bombcast, but you may also know of it because Seth Rogen purchased the movie rights to it. The latter has given the book a modest amount of publicity in circles beyond the diehard game players. The book itself is a historical outlook on the competition created by Sega and Nintendo during the formative years of the industry. Console Wars does its best to recreate conversations and memos through hundreds of interviews with employees who were there. Overall it is a very scholarly outlook on the industry and is clearly one of the best researched books in the field.
The field of video game history needed this book frankly. I do my best to study the history of video games but the literature is very limited. In fact I have learned more from listening to Jeff Gerstmann talk than most of the books I have read. If you are lucky enough to find a book about the topic, it might not be the most well written piece out there.
We are at a point now that the industry is bursting open with stories. Stories of programming games on the C64 are up for grabs in several special interest magazines and soon valuable employees will be retiring and willing to tell all without fear of being fired. We can fill shelves about the history of the industry but there seems to be a lack of interest in doing it. I'm not a writer (look at this post for example) so I don't understand everything it takes to craft a proper book, but I don't think the problem lies with authors. I think it lies in an old stereotype. Why write a book about video games when the people who care are busy playing games? Would you pay twenty dollars for a book or a used game if they were next to each other? If you don't believe this stereotype exists look at Barnes and Noble. Console Wars, a legitimate book about the biggest entertainment industry in the world, is shelved between the game guides for Dark Souls II and Minecraft. People who aren't gamers were excited about this book, I saw it on the news even, and it still cannot get out of the game guide section.
Regardless of how the world treats the history of video games, I think it is interesting. I'm enjoying the book so far and highly recommend it if you are interested. You can still get the First Edition Hardcovers at stores for no extra charge, it is worth it.

Wednesday, March 12, 2014

Spring Break Gaming 2014

Finally, a chance to actually play some quality games. When I am home on break I like to play more multiplayer games with my friends. So rather than trying to finish the many games on my back list I play a little more competitively with friends.

We always start with Civilization V. We have all of the DLC and we all agree it makes the game that much better. This week we haven't all gotten together so I've been playing a game with two of my friends with no
I like using tightly knit cities for extra defense.
It is not the best tile management though.
AI. It is pretty much the best game of Civ I have ever played. One guy started on his own continent so he got the advantage but I formed a quick alliance with my other friend. Our economies basically depend on each other now so we are attempting a naval barricade followed by an invasion on to the continent. Unfortunately we timed it poorly and he got musketmen just as we landed. He is attempting to win through world congress (he is Alexander) so we are doing everything we can to destroy city states as fast as possible. It's always a good time but this game is working out just perfectly.

It took some work to look this fabulous.
Also on the multiplayer side of things I have been playing Monster Hunter Tri Ultimate on my 3DS with the same group of guys. I knew that game was good, but I didn't understand how good until I tried multiplayer. The hunts are a lot more satisfying and interesting with multiple people. In solo hunts your strategy is to make sure you have enough stuff on you to survive. In multiplayer you actually have to form strategies of what you want people to do. It helped the experience to have someone who understands the in depth mechanics of the game to help us out too. I had so much fun that I started playing it solo now too. I want that full set of Jaggi armor!

On my own I have been playing Bravely Default and Lightning Returns. I'll talk about them more in depth later this week but I enjoy both games. I hear a lot of negativity about Lightning Returns but try it for yourself, I'm finding it quite enjoyable. I recently beat Final Fantasy XIII-2 so expect a review of that soon as well.

Also, my apologies for having such a huge gap in writing. College makes fools of us all. If anyone has cool monster hunting tips or great Civ V mod suggestions please comment. I'd love to check them out!

Spring Breakers,

-Chemystery

Sunday, February 16, 2014

Review: .Hack//Infection


Today's date is February 17, 2014. Had this been 10 years ago, I would have a much different number for .Hack//Infection. I like history, I have a very high respect for where the world has been and where we have come from. As much as I hate to think that age impacts things negatively, some things just don't age well. This game is one of them.

Right from your first log in to "The World" the game starts to show its age. An early PS2 game does not hold
Not very easy on the eyes.
up well graphically in this day and age. Models are all polygonal and jagged while the textures are muddy and dark. The graphics are ugly but perfectly serviceable though. You are capable of seeing everything you need to see, so this is merely a cosmetic issue. Be aware that you if go down this road you  are playing an old game and this is how it will look.

Unfortunately, the menus handle as poorly as they look. Equipping party members requires at least 3 menus, more if you want to see the stats of their items before you swap them out. You have to do this a lot too. For an active combat RPG you will be spending a very large portion of your time in menus. Attacks are selected through menus, group tactics are selected through menus, if it needs done, it has a menu. This interface is ridiculous to have when most of the buttons on the controller aren't really mapped to anything. Clunky and boring are not a good combination for a game going for fast paced combat.

I'm sleuthing
The concept of the game should be praised for its uniqueness. Playing a character who is playing an MMO to solve the mystery of his comatose friend makes for an amusing story. Over the course of .Hack you will be using email and forum boards to discover your next clue, make friends by questing, and trade with players in HUB towns just like a real MMO. Combat takes place in "fields" that you create by entering three random code words. Each word provides it's own attributes to the field so you can mix and match to your content. This randomly generated world has a field area where you start and a single dungeon that you enter and explore. Every dungeon ends with a treasure chest that gives you loot better than what you would normally see. This style of play is fun for a little bit, but you quickly find out that going through basically the same dungeons re-skinned is not the most fun.

There is not much of a sense of character progression as skills are tied to your equipment and not your character's level. Often you will be choosing between having helpful skills or have better stats. The same goes for your party members that you keep equipped as you play. At most it's a lot to consider, at least it is a nuisance to see your most used skill lost to progression.

You can always sell your extra items which you will be doing a lot of since that is the primary monster drop. This money doesn't really have a use besides buying healing items in the game. You will need a lot of money to keep your party stocked up with these since everyone in your party can carry up to 99 of each. You need to personally trade these items to your NPC party members too and good luck trying to figure out how many each of them already have.

To the game's credit the story is engrossing. The characters you play with seem real and you will be bringing people into your group just to continue their email dialog. For a series that spans four discs you can tell that this game is merely building the foundation of the game world but it even does that in an interesting way. I went the whole way through the game for the purpose of seeing the story to the end. It is a powerful goal and you will feel accomplished for getting through the 25 hour game.
I love these guys.
.Hack//Infection has been left in the dust by video game evolution. It is an interesting game with a genuine concept but the execution was I suspect mediocre in its time and even worse now. If you are a true fan of the series or JRPGs it may be worth going back for. Otherwise do not come back for this one. Your time is better spent elsewhere.

-Chemystery

Friday, February 14, 2014

The First Dungeon

I hit that spot in Final Fantasy XIV, the very first dungeon. In that moment I instantly learn what I think of any MMO. It's one of the first major milestones and it sets the tone for the rest of your experience. In the first dungeon you see the beginnings of raid mechanics, how your class really plays, and get a small sense of the community.
Your very first taste of loot.
In the case of XIV the first dungeon is a pirates' cove called Sastasha. My first time through as a level 17 white mage took about 40 minutes. My tank was a good friend from school so I had the benefit of being walked through the dungeon.. The rest of the group was a pug but they were all very consistent in their play, no wipes or deaths. My friend made sure we did all of the fights, apparently most groups that grind this instance just run past a few of the boss fights. Overall, the instance wasn't very different from any other MMO. The raid was solid, most bosses were tank and spank but that is expected in the first dungeon. The last boss was an exception, you had to run around and stop water ripples from summoning extra enemies. Pretty plain but solid all the same. I enjoyed how the groups worked, it was nice to see some synergy between classes rather than each one doing their own things. Also queuing up for the dungeon was simple and super fast, a rare thing for too many games. This dungeon just furthered my current belief in the game. A good game but you've seen it all before.

She hasn't said "Hey, Listen!" even once. 

I'm well beyond the first dungeon in Bravely Default however. It is amazingly addictive, it just pulls you in and keeps you there. It has such a strong sense of progression that every level feels like a big deal. I'm always super excited to see what ability the next job level will unlock. That feeling has let me down more than once though. some of the earlier abilities just suck. The Norende mini game also keeps me coming back to the game. My 3DS hasn't actually been shut off in a week. I keep it in sleep mode to get more Streetpasses and more shop levels. I worry though that the shop items from Norende break the game. I've bought some of the higher tier pieces and I feel like my characters are burning through the early game content faster than they should. This is compounded by the fact that I have set my encounter rate to +50% so I'm fighting more things then I am supposed to. For the curious readers my party is White mage, Knight, Monk, and Black Mage. I'm doing something pretty dumb and keeping them those classes until they max out the jobs. I know it is not efficient, but it's fun to me. If I looked more into it, I bet the systems are really easy to manipulate. There is just enough "extra" social stuff in it that I think your party could become excessively strong extremely fast.

Also this week I did a little more grinding in .Hack//Infection. I'm hoping to wrap that game up this weekend. Expect a full review soon!

Happy Valentines Day!,

Chemystery

Saturday, February 8, 2014

Finally Default

I have sitting next to me, Bravely Default, resting in my 3DSXL as minutes casually tick by. Although I am typing this now, I am gaining levels in the game, and it feels good.

Bravely Default at it's core is a solid RPG. It has the staples that you want and have come to expect from the genre. You control four charming characters as they tramp about the world trying to save it. I don't want to go too deep into the story as it is still new, but it is interesting and well pieced together. The game has voice acting, AR integration, and an in game encyclopedia to keep you up on all of your lore. It crafts a beautiful world that you will be happy to spend your time in.
She REALLY doesn't want to involve anyone else.

Your characters gain levels and job levels as you play so meters are always being filled. I haven't unlocked all of the jobs yet but there are plenty to choose from and they each level up to level 14. Each job level gives you a new type of ability to use so every number feels important.  Experience points are gained through your standard turn based combat. Bravely Default begins forging it's own path here as the combat comes with a twist. Your characters have a set number of turn points that you can spend or save. You can have one character take four turns immediately if you want to spend their points but then they have to wait a few turns until they get their points back to the starting 0 point. Defaulting defends your character and lets them store up an extra point to use later. 

The real gem is the use of social aspects in the game. Over the course of the game you are rebuilding a village that will give you access to certain items depending on what you have built in it. You start off with one citizen building a store and that chore takes an hour, but with 2 people it takes half and hour and so on. You increase citizens by street passing other players which gives you a bunch of other things to do with streetpasses as well. People you pass can be summoned into your game and you can use abilities they have as well. It actually makes me want to carry my 3DS with me so I can get more done faster. Brilliant use of the features if you ask me.

This is what you are rebuilding
There is a slightly seedier part to the game though. You can buy these "Sleep Points" that let you take turns in between enemy turns. These points can be purchased or you can leave your DS on sleep mode for 8 hours to get one point. This feature doesn't seem particularly useful to me so I think it will be a part of the game that I ignore. I mention it just because I worry what sort of thing Square Enix will get itself into if it keeps following ideas like that.

Before I acquired Bravely Default I was still playing FF XIV pretty hard. I just hit level 15 and did I pretty large quest line. Pretty soon I'll be able to start doing dungeons. I already read up on the first one so I know how to heal through it. It seems really easy though. My big worry is that playing with the controller will make going through the dungeons harder. I wish I had the money to build a proper gaming computer. 

Despite my shortcomings that game awesome. In fact I'm going to go play right now!

Games, Games, Games,
Chemystery