Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Friday, February 14, 2014

The First Dungeon

I hit that spot in Final Fantasy XIV, the very first dungeon. In that moment I instantly learn what I think of any MMO. It's one of the first major milestones and it sets the tone for the rest of your experience. In the first dungeon you see the beginnings of raid mechanics, how your class really plays, and get a small sense of the community.
Your very first taste of loot.
In the case of XIV the first dungeon is a pirates' cove called Sastasha. My first time through as a level 17 white mage took about 40 minutes. My tank was a good friend from school so I had the benefit of being walked through the dungeon.. The rest of the group was a pug but they were all very consistent in their play, no wipes or deaths. My friend made sure we did all of the fights, apparently most groups that grind this instance just run past a few of the boss fights. Overall, the instance wasn't very different from any other MMO. The raid was solid, most bosses were tank and spank but that is expected in the first dungeon. The last boss was an exception, you had to run around and stop water ripples from summoning extra enemies. Pretty plain but solid all the same. I enjoyed how the groups worked, it was nice to see some synergy between classes rather than each one doing their own things. Also queuing up for the dungeon was simple and super fast, a rare thing for too many games. This dungeon just furthered my current belief in the game. A good game but you've seen it all before.

She hasn't said "Hey, Listen!" even once. 

I'm well beyond the first dungeon in Bravely Default however. It is amazingly addictive, it just pulls you in and keeps you there. It has such a strong sense of progression that every level feels like a big deal. I'm always super excited to see what ability the next job level will unlock. That feeling has let me down more than once though. some of the earlier abilities just suck. The Norende mini game also keeps me coming back to the game. My 3DS hasn't actually been shut off in a week. I keep it in sleep mode to get more Streetpasses and more shop levels. I worry though that the shop items from Norende break the game. I've bought some of the higher tier pieces and I feel like my characters are burning through the early game content faster than they should. This is compounded by the fact that I have set my encounter rate to +50% so I'm fighting more things then I am supposed to. For the curious readers my party is White mage, Knight, Monk, and Black Mage. I'm doing something pretty dumb and keeping them those classes until they max out the jobs. I know it is not efficient, but it's fun to me. If I looked more into it, I bet the systems are really easy to manipulate. There is just enough "extra" social stuff in it that I think your party could become excessively strong extremely fast.

Also this week I did a little more grinding in .Hack//Infection. I'm hoping to wrap that game up this weekend. Expect a full review soon!

Happy Valentines Day!,

Chemystery

Saturday, February 8, 2014

Finally Default

I have sitting next to me, Bravely Default, resting in my 3DSXL as minutes casually tick by. Although I am typing this now, I am gaining levels in the game, and it feels good.

Bravely Default at it's core is a solid RPG. It has the staples that you want and have come to expect from the genre. You control four charming characters as they tramp about the world trying to save it. I don't want to go too deep into the story as it is still new, but it is interesting and well pieced together. The game has voice acting, AR integration, and an in game encyclopedia to keep you up on all of your lore. It crafts a beautiful world that you will be happy to spend your time in.
She REALLY doesn't want to involve anyone else.

Your characters gain levels and job levels as you play so meters are always being filled. I haven't unlocked all of the jobs yet but there are plenty to choose from and they each level up to level 14. Each job level gives you a new type of ability to use so every number feels important.  Experience points are gained through your standard turn based combat. Bravely Default begins forging it's own path here as the combat comes with a twist. Your characters have a set number of turn points that you can spend or save. You can have one character take four turns immediately if you want to spend their points but then they have to wait a few turns until they get their points back to the starting 0 point. Defaulting defends your character and lets them store up an extra point to use later. 

The real gem is the use of social aspects in the game. Over the course of the game you are rebuilding a village that will give you access to certain items depending on what you have built in it. You start off with one citizen building a store and that chore takes an hour, but with 2 people it takes half and hour and so on. You increase citizens by street passing other players which gives you a bunch of other things to do with streetpasses as well. People you pass can be summoned into your game and you can use abilities they have as well. It actually makes me want to carry my 3DS with me so I can get more done faster. Brilliant use of the features if you ask me.

This is what you are rebuilding
There is a slightly seedier part to the game though. You can buy these "Sleep Points" that let you take turns in between enemy turns. These points can be purchased or you can leave your DS on sleep mode for 8 hours to get one point. This feature doesn't seem particularly useful to me so I think it will be a part of the game that I ignore. I mention it just because I worry what sort of thing Square Enix will get itself into if it keeps following ideas like that.

Before I acquired Bravely Default I was still playing FF XIV pretty hard. I just hit level 15 and did I pretty large quest line. Pretty soon I'll be able to start doing dungeons. I already read up on the first one so I know how to heal through it. It seems really easy though. My big worry is that playing with the controller will make going through the dungeons harder. I wish I had the money to build a proper gaming computer. 

Despite my shortcomings that game awesome. In fact I'm going to go play right now!

Games, Games, Games,
Chemystery 

Saturday, February 1, 2014

Down the MMORPG Hole

Sorry about missing last week's post. I had to adjust to the new school schedule I have going for me. I'll try to make up for it this post.

Are his joints made of lava?
I made it to the last boss, Skeith in .Hack//Infection. The last dungeon in the game is a breeze to get through and when you reach the end, you get totally destroyed. I mean the boss battles ramp up the difficulty in the game 10 fold out of no where. This makes grinding worse than normal because you have to grind things that are super weak and easy so you can battle something that seems to be ridiculously leveled. I only tried to fight him once before choosing to go back to grinding. I definitely need to have maximum healing items on myself and my party members. Maybe I'll do some more grunty farming or try to get all of the unlocks in the books of ryu. I want to beat the game soon but I'm not sure how likely it will be since I have a new game on the block.

After much convincing and looking at sale prices, I picked up Final Fantasy 14 A Realm Reborn for the PS3. This is the second (or third if you get technical) MMO in the FF franchise. I'm a total sucker for the series and an MMO seemed like a fun way to fill my time so I loaded it up. It took some doing though, I had to clear a bunch of space off of my PS3 hard drive (Deleted Gran Turismo 5) and bought myself a USB keyboard so I could type in the game.

The game controls very well on the PS3, a feat that I did not believe could be accomplished. It assigns a hot bar to each d-pad and button so you switch hot bars by holding R1. The skills on the hot bars are accessed by holding R2 or L2 and then hitting a d-pad direction or button. It establishes a nice symmetry and feels very intuitive. Switching between targets can be a little strange but mostly it is done by hitting directions on the d-pad while targeting something. The only thing that does not control well is the map. The map is quite difficult to navigate and I often find myself struggling to tell where I need to go. When a quest is in a different area then where you are, they just put it out in this gray blob. It could be that I haven't explored the map a lot yet or it could be the PS3  navigation for the map. I wonder if it's any better on the computer.

Behold the Symmetry!

I'm hoping to make a white mage character but first I need to level up my conjurer class before I can get the specific job of white mage. It's an interesting system especially since you can freely switch between classes just by changing your weapon. Your level is not an overall number but linked to whatever class you are at the time. Final Fantasy 14 definitely has some different mechanics than the standard MMO and I hope they pay off later in the game. Right now though I am really amused with it. I fully expect most of my gaming time to be with this now. But we shall see! Bravely Default will be coming out soon and I can't wait for it.

For those interested my character is Thail Ashlain, I play on the Ultros server and I am a level 10 conjurer.

Play Safe,
Chemystery